Iron fist It didn’t have a reputation for being approachable, especially when compared to other fighting games such as: Street Fighter and mortal kombat. Even though Bandai Namco has been slowly losing its reputation over the past few entries. Iron fist The game still feels prohibitive to many players.
This makes sense considering the technical controls, multiple stances, and branching combo patterns the game features. Given that many new players will be joining the tekken 8the definitive list of the most approachable Iron fist The characters may help newcomers become more familiar.
1. Paul Phoenix

Paul is still known as one of the great power characters. His combos keep things simple with powerful hits that stun enemies and throw them across the stage. With a little practice, players can master the timing of landing Paul’s punches and kicks and put up a decent fight against more experienced assailants. Longer combos remain an option, but remembering some of Paul’s his two-hit or his three-hit combos will help get the ball rolling.
When ready to move on, players can figure out big hits with longer build-ups and throwing combos for a more complex set of options. Paul’s weakness remains the moments between hits that create openings for his opponent. As such, he can be a mismatch with more agile characters like Law and Steve. Even when the first hit lands, the pole remains difficult for anyone to shake off.
2. Nina Williams


Nina’s moveset has grown significantly throughout the series, with many complex combos that combine her low and high attacks well. Because of this, she may seem difficult to play, but rest assured that she retains most of the simpler combos from the PS1 era.
Nina also performs a healthy amount of Punisher moves that make her opponent think she has an opening when in fact she doesn’t. These traps make Nina quite deceptive and difficult to pin down. She’s not great at dealing with enemies at long range, but if players can keep the pressure on their opponents by dodging and punishing her attacks, Nina can make them regret taking up her challenge. I can.
3. Michelle Chan


Michelle brings a combination of grabbing, throwing, and martial arts moves to the table. It takes some getting used to, but the extra effort pays off. Her suplexes and other wrestling style moves look out of place to her opponents and, if done correctly, will literally and figuratively throw them away.
Her multicultural background is well reflected in her eclectic style moveset, which includes ranged attacks and many ways to punish players up close.
4. Yoshimitsu


You may not understand it right away, but Yoshimitsu’s unique style of movement that ignores physics is Iron fist It’s a fun moveset to explore. New players should not apply most of what other characters have taught them and just embrace the madness.
As an otherworldly character, Yoshimitsu can unleash a plethora of strange and powerful moves that can quickly end a round if not dealt with. Once he learns just a few power combos and masters their timing, he can mount a decent challenge to anyone. Additionally, Yoshimitsu players can experiment with high-risk, high-reward sword attacks, flying attacks, and disruptive stances.
5. Rai Wulong


Lei Wulong plays similarly to Paul Fenix in that he focuses on short but powerful combos, but brings more depth. Ray’s “drunken master” stance can also yield good results. This stance creates an exaggerated flow of movement and makes potential attacks difficult to predict.
In addition to that, Ray has some fakeouts and strikes while lying down and facing away from his opponent. Just remembering a few of these moves can get new players into a great winning groove with Ray.
6. Heihachi Mishima


Heihachi Mishima, another power-oriented character, remains an easy character to get into. Heihachi can leave more openings for attacks during combos than most characters, but he can still have a huge impact on opponents who slip.
With a moveset that feels pretty standard most of the time, his combos rarely feel weird or unintuitive. Stomping or kicking at the right time will cause great damage and leave the enemy vulnerable to additional attacks. With intermediate knowledge of Heihachi, players can quickly evaporate large chunks of enemy health bars.
7. Asuka Kazama


The versatile Asuka has some powerful counters and punishers for a variety of situations, but she also has a decent selection of combo starters and follow-ups that make her pretty fun to master. What she lacks in low attack power, she makes up for with her powerful combo extensions and amazing general damage.
Players who want to focus on medium-range and close combat should try Asuka.
8. King


King remains a fan favorite for a variety of reasons. The main reason is that King has several grabs that can lead to long chains of unbroken holds and throws. If you do it right, you can wipe the floor with a scrub.
But there’s more to King than that. With several jump attacks that can close the distance, and a healthy range of combos that attack low and high, the King is more versatile than he often gets given credit for. If you think about it that way, newcomers could do much worse.
9. Brian Fury


Brian Fury makes his best movies with isolated, well-timed explosive moments. These massive hits can launch enemies high into the air and across the level, subjecting them to further punishment and throwing them off their game plan. His larger movements can prove dangerous as their lead-up animation conveys the attack.
However, if these moves are initiated while the opponent is recovering from a mistake or trying to close the distance, Brian can make the opponent regret wasting a few precious frames .
10. Marshall Law


Marshal Law offers a rare combination of power and agility, yet is relatively easy to master. Loosely based on Bruce Lee’s iconic style, Marshall Law is best at luring opponents into combos that can then be countered into long sequences of attacks. Even beginners can successfully manipulate their opponents with a very basic knowledge of Law’s moveset.
Other than that, Law’s many poke and prod close-range attacks can chip away at an enemy’s health bar if applied at the right time.Studying law generally corresponds to learning Iron fist letter. His basic concepts regarding combo management and counter attacks exemplify many of the following: Tekken’s Underlying principles.
11. Jack


Some may mistakenly think that Jack is playing like a standard slow but mighty character. Jack has a somewhat delayed jab, but also has some tricks that make him a fun starter character.
For example, Jack can poke his opponent with a quick low kick, which can lead to a juggle if done correctly. His long arms can also make up for some undesirable distance. Jack also supports players who want to focus on solo power moves, assuming the player feels ready to master timing. Although he’s not as approachable as Law or Paul, Jack remains a staple among beginners and intermediates.
12.Lili


Lili has a little bit of everything. New players will appreciate her mid-range kicks and distance-closing combos.more experienced Iron fist Fans can get even more out of the character with her rushing attacks and ability to apply a lot of pressure.
Either way, Lili has a moveset that samples many other styles, making it a great choice for first-timers. Learning her moves will help beginners discover what they like and prepare to branch out to other more specialized characters.
13. Eddie Gord


Eddie Gordo is infamous for his breakdancing style of spinning and kicking that allows him to juggle opponents in unexpected ways. Some of it has been toned down since then, but tekken 3, it’s still a big part of his identity. He may be able to acquire new Eddie players by simply mashing the kick button, but extending this with his dashing power and extensive close-range juggling options could become a real headache for opponents. There is sex.
Despite playing quite uniquely compared to other characters, Eddie remains a good choice for beginners between his disorienting movements and quick charges.
14. Bob


The aggressive bob Iron fist A character between Brian Fury’s risk-reward ratio and Yoshimitsu’s volatile liquidity. With amazing speed, Bob can deal a lot of damage and whittle down health bars before enemies even know what hit them. Powerful ranged attacks can force your opponent to play in a more conservative and predictable manner, making it easier to counter.
Bob may not have many options in close combat, but he shines by standing back a bit and delivering multiple long-range slams and kicks. Bob remains a great introductory character, as keeping his distance comes naturally to most beginners.